Rally timing planner
Land every rally on the garrison in the same second, so it has no time to refill. Enter each leader's march time: everyone gets a start time and a countdown.
Server time (UTC)--:--:--Checking your device's clock…
The plan
Land
Before the first leader has to start.
The wait for joiners before the rally leaves.
0 = all in the same second.
Rally leaders, in landing order
March time: what the game shows for that leader's rally to this target (with their march speed buffs on).
Start times
| Leader | Start rally at | In | Lands |
|---|
How it works
- A rally leaves when its timer runs out, then marches. It lands at start + rally timer + march time, so the leader furthest away starts first.
- "As soon as everyone can" picks the earliest second that every leader can still make. A shared link always carries a fixed landing time, so everyone who opens it sees the same start times.
- Several sets of rallies at once? Add a team for each (Team A on one garrison, Team B on another). Every team counts down at the same time, and the tabs show who starts next in each. A shared link carries all the teams.
- All times are server time (UTC), as the game shows it. The page checks your device's clock against our server and corrects for any difference it finds.
- Landing on the same second is the gold standard: a garrison hit several times in a row with no gap has no chance to refill between rallies. See what a chain of rallies does to a garrison in the simulator's Chain tab.