Simulator · Whiteout Survival Battle Simulator
Whiteout Battle Simulator

Battle simulator

Solo fights, duels, rallies and garrisons. Fill both sides from a battle report or a screenshot, then run the fight hundreds of times to see the win chance and likely losses.

Start from a real battle Optional. Or set up both sides yourself below.

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Battles to run

The same fight is played this many times, with every skill's chance rolled each time.

More battles give steadier numbers. With 200, the win chance can move by a point or two between runs.

Troops

Solo: one row per tier. Rally or garrison: add every player's troops (one row per tier and Fire Crystal level is enough). Fire Crystal "None" = troops level 1-30.

Set ratio by %: type the total and the share of each troop type, then press Apply ratio. With several rows, each tier keeps its share of every troop type.

The Fire Crystal level of the troops in that row, 1 to 10, as the game shows it. Higher levels are stronger.

Fire Crystal

The Fire Crystal level of the troops in that row, 1 to 10, as the game shows it. Higher levels are stronger.

Pick None for troops that are not Fire Crystal yet.

Actual losses

Fill this in for both sides to see whether the fight went better or worse than usual.

Add up the report's injured, lightly injured and lost troops for that side. It turns on the Luck reading and the “Winner matches the report” check.

Stat bonuses

Copy these from the report's Stat Bonuses panel. They already include pets, exclusive gear and event buffs.

Read from screenshot fills them in for you from a picture of that panel. The picture stays on your device.

Buffs

Battle-pet skills and gem buffs that last a few hours. Each one is added on top of the stat bonuses above, the way the game does it.

Leave them off for a side copied from a battle report: its stat bonuses already include every buff that was active. They're for your own saved armies, entered without buffs.

In duels the game switches pet skills on by itself, so they always count there.

T12 troop skill levels

Only for T12 troops: the level of each troop type's T12 skill, 0 to 24.

Leave them at 0 if this side has no T12 troops.

Range (80%)

8 in 10 simulated battles ended with losses inside this range. The other 2 fell below or above it.

Hero stats

How much of each suggested hero's full stats to count. Max means fully upgraded.

Pick a lower value if the heroes you would actually use are still being built up.

Plan for season

The season whose heroes the Next Hero Advisor ranks. Pick the one you are saving up for, usually the next one on your server.

Each of that season's three heroes is tried in its own slot against the heroes you have now.

Exclusive gear

The level of the suggested heroes' exclusive gear, 0 to 10. Its special skill only grows on even levels: 5% at level 2 up to 15% at level 10.

Level 0 means the gear isn't crafted yet.